//==============================================================================
// Hydra_anim.txt
//==============================================================================

//==============================================================================
define greekbirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX G Myth Unit Birth Effect
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle09
				connect HOTSPOT greekbirthSFX hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ExperienceLogic 0 25 50 75 100
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle09
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle10
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle11
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle12
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle13
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		ExperienceLogic 0 25 50 75 100
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Attack09
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.52 true	
				tag GenericSound 0.60 true	
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Attack10
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.52 true	
				tag GenericSound 0.60 true	
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Attack11
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.52 true	
				tag GenericSound 0.60 true	
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Attack12
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.52 true	
				tag GenericSound 0.60 true	
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Attack13
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.52 true	
				tag GenericSound 0.60 true	
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ExperienceLogic 0 25 50 75 100
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Walk09
				tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.40 true	
				tag FootstepLeft 0.90 true	
				tag FootstepRight 0.85 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Walk10
				tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.40 true	
				tag FootstepLeft 0.90 true	
				tag FootstepRight 0.85 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Walk11
				tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.40 true
				tag FootstepLeft 0.90 true
				tag FootstepRight 0.85 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Walk12
				tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible
				tag FootstepLeft 0.30 true	
				tag FootstepRight 0.40 true	
				tag FootstepLeft 0.90 true	
				tag FootstepRight 0.85 true
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Walk13
				tag SpecificSoundSet 0.00 false GiantFootsteps checkVisible 
				tag SpecificSoundSet 0.50 false GiantFootsteps checkVisible
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.40 true
				tag FootstepLeft 0.90 true
				tag FootstepRight 0.85 true
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		ExperienceLogic 0 25 50 75 100
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle09
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle10
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle11
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle12
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Idle13
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Death0
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.63 false HeavyFall checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		ExperienceLogic 0 25 50 75 100
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Walk09
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Walk10
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Walk11
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Walk12
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Hydra_Walk13
			}
		}
	}
}